What is "Greyhawk"?

Join me on a journey through several interesting locations around the D&D setting known as Greyhawk.

Dungeons and Dragons has several settings you can drop your adventure into. This makes it easy for DMs who don't have the time or experience to create their own fantasy world for a D&D campaign.

Many people will be familiar with "Faerun" (even if you don't recognise the name). This is where Baldur's Gate III was set. Many of the 5th edition modules are set in Faerun as well. Specially, on the Sword Coast.

Greyhawk is another one of these fantasy settings. It's named after the city at the centre of it all: Greyhawk. The continent where Greyhawk was built is actually called Flanaess. It's is a massive stretch of land with a variety of kingdoms, wildlands, and dungeons. Many older editions reference Greyhawk for their modules.

And recently, 5th edition has been adapting the Greyhawk setting for the newest rules.

Interesting Regions & Adventure Ideas

As a 5th edition player myself, I had little knowledge of the Greyhawk setting. But as I drew my version of the map (at least, the Eastern half) and research each location to place its name down, I discovered a lot.

As mentioned, there are plenty of modules avaliable set in Greyhawk.

But don't feel confined to these!

You can create your own adventure in this setting. If you're not familiar with Greyhawk, here are some ideas.

Around Nyr Dyv

Nyr Dyv is a massive freshwater lake found in the heart of Flanaess. While Greyhawk isn't on my map, the city can be found upon the lakeshore. It's almost an inland sea.

Nyr Dyv is also called "The Lake of Unknown Depths".

The lake has several navigable rivers flowing in and out of its waters. This has caused trade to flourish and its towns to swell in both size and wealth. Several great cities lay around Nyr Dyv, but equally there are people that live upon the water itself.

The Rhennee are the people of the lake waters, they live directly upon the lake in large barges. They trade, fish, and swim upon the lake. They keep to the coast's shallower waters. In the winter, they reside in the southern waters, while in summer they tend to sail around the northern coasts of Nyr Dyv.

The barges of the Rhennee have one primary cabin, where the captain (known as a lord) sleeps with his family. The rest of the crew sleep where they can.

Living upon the lake waters, the Rhennee are constantly on the look out for pirates and deep water monsters.

The heart of the lake is a mystery to all. It's unfathomable depths are the purview of massive monsters. Some believe the lake is actually bottomless.

Rumour has it, though, that an island chain lays somewhere in the deep waters. Known as the Isles of Woe many intrepid explorers have ventured into the waters in search of these islands.

No one has ever returned.

But still, adventurers with a thirst for glory and wealth head out in search of these islands.

Note the typo on the map has been fixed.

Why? Well, because everyone knows whomever finds the isles will be rich! Every year, ancient artefacts are washed up upon the beaches of Nyr Dyv - or caught in the nets of the Rhennee fishermen.

These artefacts tell a story of an ancient civilisations long lost to the tide. Perhaps your party of adventurers will be ones to find it (and return home to tell their tale).

The (Fallen) Great Kingdom

Moving onto another interesting region of the map: the fallen Great Kingdom. Okay, so in the lore, there used to be this massive empire called the Great Kingdom. But due to a series of wars and government collapse, this great kingdom is… less great. In fact the region it controls now is a fraction of its previous size.

The capital is still a place called Rauxes, that’s sits on the banks of the Flammi and Imeda Rivers. I did end up drawing some farms around that area but I think I should have put more in hindsight because its supposed to be a metropolis.

Now in the wake of this empire’s collapse other powers have emerged as key players on the global stage. The North Kingdom rose out of the North province, a region, which you probably guessed by its name, marked the northern reaches of the Great Kingdom back in the day. The North Kingdom has several interesting places under its rule, and one city that is very much not.

Rinloru lies near the far east coast of the continent and its currently overrun by the undead. The guy currently in charge is called Delgleth and he’s a bad dude. He’s turned thousands of the citizens of this city into undead servants and, ah, yeah North Kingdom would really like him gone. Because their capital is honestly not that far away and at any point Delgleth could march his army of undead minions to storm the city. Now, would the North Kingdom probably win – sure – but it’s a still a threat.

A really cool feature about the city of Rinloru is its castle. Known as the Sand Castle, this thing was a giant tax evasion effort and its stands today. Basically, the castle couldn’t be defined as a castle because it was built with magically reinforced sand. And now the guy who built it could avoid playing higher taxes. Now, doing this was actually more expensive, but the main goal this castle’s unique construction was just to send a message to the royals in Rauxes at the time.

Regardless, the Sand Castle is a fascinating sight to visit and explore. I think you’ll really be able to capture your player’s imagination with this location. Not to mention have a lot of fun, mowing down undead monsters.

Ahlissa: the Successor

Going south of the Great Kingdom is an expansionist country called Ahlissa. These guys have been snatching up any land they can. They’ve swallowed up huge sections of the old Great Kingdom, so, anyone bordering them better watch out! If you’re looking for a bit more of a military, border skirmish, campaign, going anywhere around Ahlissa will be perfect.

They share a border with three countries. The first I’ve already mentioned and that’s the current Great Kingdom with its one city and a few principalities. This place makes up most of its northern border. And potentially, the Overking Xavener the First has his eye on the big prize that is Rauxes.

To Ahlissa’s south is the kingdom of Sunndi. These guys are slightly more protected by virtue of their geography. By the centre of Sunndi is light, lush land, it is bordered by high and rough hills both to the north and west. To the east is the sea and to the south is a large swamp. So, they’re probably harder to hit overall than the Great Kingdom but they are a tricky enemy to have at Ahlissa’s back.

Back when they were a state of the Great Kingdom, they were known for their frequent rebellions. The people of Sunndi are fiercely independent and will fight tooth and nail to keep themselves out of Ahlissa’s grasp. Despite its fertile fields, Sunndi has always been a fairly poor country, as trade is difficult and no major roads lead into or through the realm. The swamp to their south is also full of monsters and diseases.

Finally, Ahlissa borders the Kingdom of Nyrond over the Harp River. This is a fairly small land – and a large sea border. Ahlissa and Nyrond will inevitably fight over dominance around Relmor Bay. Nyrond has several ports while Ahlissa only has one major sea towns: Prymp.

Much like Ahlissa, Nyrond is an expansionist state. They’ve conquered territory once belonging to the Great Kingdom and likely wish to continue consolidating power. These two nations are inevitable rivals. And while they may avoid all out war, control can be exerted many ways. For example, a privateer might be hired to harass the enemy ships, making trade difficult.

An intrepid team of sailor-adventurers could find plenty of work around Relmor Bay in the Sea of Gearnat. 

Eastern Flanaess Greyhawk Setting

Brynn Faye ·

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